note: Strike Fighter
Series Throttle's Internal/External Button alternates an external joystick's button
functions between keyboard output and standard joystick button output (i.e. through the
gameport). Use the Internal/External Button to turn on the SFS Throttle's LED. This will
set the joystick's buttons to keyboard output (through the SFS Throttle) so that they may
be programmed in the next steps.
- Before you begin programming your Throttle buttons,
select the Program Slot that you wish to fill with your keyboard keystroke programming.
Use either
the Weapon Select or Boat Switch to select a Program Slot. The Weapon Select and Boat
switches are the bottom two switches on the right grip of the Throttle.
- Press and release the Program Button on your Strike
Fighter Series Throttle's base. The program LED will illuminate to show that you are in
the Programming Mode.
- Press and hold the button to be programmed on your
Strike Fighter Series Throttle.
- While holding the button to be programmed on your
Strike Fighter Series Throttle, press and release the keys on your PC's keyboard that you
want to
copy to the button that you are holding down. From one to five individual keyboard
keystrokes can be programmed to the button that you are holding.
- Release the button to be programmed on your Strike
Fighter Series Throttle.
- Repeat steps 3 through 5 for each button or until your
Strike Fighter Series Throttle is programmed to your satisfaction.
- Press and release the Program Button on your Strike
Fighter Series Throttle's base to return to the Run Mode. Strike Fighter Series
Throttle Programming Techniques
· Turbo-fire: To program the slow and fast turbo-fire function to one of your
programmable buttons, simply press and release the Turbo Button in step 4 of the
programming instructions. Press and release the Turbo Button once for the slow turbo-fire
function and press and release twice for the fast turbo-fire function. The turbo-fire
function does not count as a keystroke against the total number of keystrokes allowed to
be programmed to a button.
The very first time you use the SPI to program a controller, you must prepare the
controller by programming it with the Detector Codes used by the SPI to identify Suncom
controllers and their buttons. This can be a somewhat tedious process, but it only
needs to be performed once, after which an unlimited number of Program files can be used
by the controller.
As pointed out in the Overview tab, shown above, the Detector Codes must be programmed to
your controller(s) in a very specific manner. The first character of each Detector
Code must be the Minus key from your keyboard's Numeric Keypad. The Minus key that
is normally located on the top row of the Main keyboard will not work correctly.
The remaining 3 digits of each Detector Code must be selected from the Main keyboard, not
the Numeric Keypad. For example, a typical Detector Code would be the one used to
indicate the Joystick Top Button. For Slot 1 (more on slots a little later), the
Detector Code is -a01. To properly program this code to your Joystick, you must
place the SFS Throttle in Programming mode, following the instructions that came with your
throttle, then press and hold the Top button on your Joystick. While holding the Top
button down, press the Minus key on your Numeric Keypad first. Continuing to hold
down the Top button, press the a, the 0, (the number zero, not the letter o) and finally
the 1 keys, all from the Main keyboard. Do not use the Numeric Keypad to enter the
number values.
Following this example, program the rest of the buttons for each controller.
To see a table of the Detector Codes used by each controller, select the tab from the
Controller Setup form that shows the controller you want to program. Each tab will
contain a box of all the Detector Codes used as in the example below, where the Joystick
tab is shown. Each button is listed, with the Detector Code it requires shown to
it's right.
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